Author Topic: Binding Constructs to Objects (by XIII)  (Read 10152 times)

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October 28, 2005, 11:14:59 PM
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Binding Constructs to Objects

A while ago, when I was making constructs easily and getting bored, I tinkered with "binding" them to random objects. Many of you have probably heard of this concept, but for those who haven't, an explanation: The word binding is used generally in magic to explain "locking" a spirit, servitor, or whatever into something else. I tried it out, and had trouble with just putting the construct in the object and leaving it to its own devices. It always stayed in one place when I moved the object, and never "stuck". So to prevent this for all of you, here's a few techniques for keeping those constructs latched on to whatever you want. I'll also include some ideas for applications, how it works, and all you need to take it beyond this article.

We can move objects using Psychokinesis, influence chance with Micro-PK, influence emotions with Empathy, suggest actions using Telepathy, etc. Well, instead of doing it manually, why not have an object do it for you? Stick a luck-enhancing construct on some dice, a construct on a pool ball to push away from holes, or for a prank, a construct on a coin to scare people. One could "enchant" a pencil with a construct to make a chick (or dude) fall wildly in love with them, and give this pencil to him/her. If done right, you can do numerous things like this with wild results. As another example: I could have a non-psionic friend who was under a psychic attack. Solution? I could attach a shield-creating construct onto a charm or necklace and give it to them as a gift. Attaching constructs to objects can be handy for storing energy for later. Let's say you have a really good "energy level" one day. You could make a construct with a bunch of energy, and save this for a rainy day. Or maybe you want to make a long-term construct that's easy to keep track of. Attach it to a ring and you'll always know where that construct is.

The basic idea is getting the construct to stay with the object, right? Well, a little insight into psi helps greatly when using and adapting this art. Every rock, tree, piece of gum, person, keyboard, etc. has an underlying energetic structure. Now, some may be more complex than others, but this structure can have contributions from energy picked up from people handling it, from its surroundings, or it can be a naturally occurring energy structure. Trees, animals, and other natural things have natural energetic structures. Even non organic things such as most rocks have naturally occurring structures. By naturally occurring, I mean that the energy is created along with the substance. With non natural things such as plastic, computers, paper, and other manmade materials, energetic structures are formed with energy from people, environments, or anything else with energy coming into close proximity with the material. This energy breaks off of its original place, and comes over and sticks to the material, strengthening and forming more of a structure. Since this is the "soul" of the object, more or less, it doesn't leave the object, so this is what we want to bind to. If we bind to this structure, the construct becomes a part of that structure, and stays with it until it dies.

  • Visualization:
    One of the methods I use is... visualization. Yeah, that thing you used to make psiballs when you started out works for other stuff too. Let's say we're practicing binding a "hot" construct to a rock. You could imagine the construct melting into the rock, getting glued, or just smashed in there. The only limit is your imagination, so to speak, but the visualizations used must be taken in to account. Visualization is just imagining something while having the imagined scenario sent to the subconscious and interpreted as a command to do something. If the command is unclear, nothing will happen. You'd want to use something that symbolized the construct moving to the object, filling its space (this helps), and "sticking" it to the object.

  • Shell Melting:
    Another tech is what I like to call shell melting. What this is, basically, is melting a shell into the object in question, and putting the construct in there. You CAN melt the shell of the construct itself, but I do it with a different shell for the extra strength, and so if one becomes infected with a virus, it can't spread to the other. For this, pick a random object. This works with everything, so don't be picky later on. For starting purposes though, pick something simple, such as a bottle cap, marble, pencil, nothing too distracting from the original purpose. Create a basic empty shell with the approximate shape and size of your object. (Shaping it like the object isn't completely necessary, but I like my constructs to fit cleanly so nothing's sticking out awkwardly.) Now, move the shell inside of the object, overlaying it. Here comes the exciting part. What you want to do here is melt the shell into the "fabric" of the object. To do this, you want to be able to sense the energetic structure of the object. If you can see the structure, you can melt the outer shell into it. To melt the shell, just program/command it like you would any other construct, to melt into the structure and merge with it. I wouldn't suggest doing this with the entire construct, as if the innards of the construct merge with the innards of the structure, it can corrupt the programming by putting foreign patterns in there.

  • Weaving:
    A tech I especially like is just weaving the construct into the same "fabric" of the object as last time. Weave your construct into this. Weaving is a technique which I feel greatly enhances the strength and endurance of a construct. Think of lots of little strands all interwoven tightly to make a construct. That's what weaving is! To weave a construct itself, instead of making a big lump of psi and forming it into a construct, you form "threads", or little strings of psi. Make lots of these, and they can be any size you want. Now, using however you program/control constructs, weave these in and out of each other like a wicker basket. This may sound scary and complicated, but it sounds a heck of a lot more complex on paper than it really is. It helps make constructs stronger, as when you weave, you pay more attention to the entire construct, and when you weave, the threads are tighter together than normal energy floating around sticking to itself. After a bit of practice with making constructs this way, it can be done as fast as lumping psi together into a construct. Now, back to weaving it into the object. We learned to weave, so what's stopping us from weaving through the actual structure of the object? You can weave through an already existing construct, just stick the threads through the energy of the construct and the energy of the object at the same time, like sewing. You can also create the construct inside of the object as opposed to out, and weave it in as you're creating it.

  • Linking:
    You probably learned about links while learning about telepathy. Well, this may shock you, but links aren't only for a telepathic connection! A quick and simple way to bind a construct is to simply link it to an object. The link acts as a rope, and tethers the construct to the object. Create a construct, and make a link out from it, This can be done while the construct is outside or inside of the object, but outside may be easier to comprehend at first. Now remember, you don't want to link to the object, but the objects underlying energetic structure. So, after linking to the objects structure however you feel comfortable with, you're going to want to tighten the link so the construct doesn't wander away. Note that it's also possible to link two construct/objects together, which could spawn "telepathy rings" or something of the sort.

  • "Vacuum":
    Now, this method is the one I use the most because of numerous reasons. I call it the "Vacuum" technique. When you put your hands together in water and pull them apart quickly, it creates a vacuum that instantly fills the space with the surrounding water. The same principle works with psi. Make a basic empty shell.(Weaving also helps this because weaves expand and contract easier; this has to do with it being more malleable than normal lumps of psi) Program this shell to let energy in, but not out. Now, here's the fun part: slowly expand the shell; it will draw energy from the surrounding air. If the shell gets too big, you can make the shell smaller and compact the energy, and expand it again. What does this have to do with sticking it to an object? If this is done with the shell around an object, it literally pounds the energy into the object. I like this method because not only does it stick it to the object, it gets a bunch of energy for the meaty part of the construct as well. You may want to clean the energy drawn in of all programming, as it's random energy from the environment you're harnessing. This principle works simply because as the shell is moving out with no energy, the shell pushes energy outside out, but creates an imbalance because there's energyless space inside the shell. As nature tends to correct imbalances, the psi from the outside is drawn inside to balance the equation.
Feel free to edit and hopefully improve on these techniques. Some things work for some, while not for others. Now you have a few nudges on the path to binding constructs to random objects. You should have no trouble thinking of things to do with it, as the sky is the limit.

« Last Edit: October 04, 2008, 02:05:09 PM by XIII »
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November 22, 2005, 08:26:45 PM
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that was truely beautiful post, the vacuum technique intrigues me...
I am going to try this soon :biggrin:

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February 02, 2006, 06:10:01 PM
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  • Posts By Osmosis

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I only skimmed this as I'm off to practice magic and then bed, but I too found this vacuum technique to be very interesting and unique. Go SW13!