Author Topic: 3D Art Challenge  (Read 48057 times)

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April 30, 2013, 07:42:13 AM
Reply #30

Akenu

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Your hair looks like uncooked spaghetti. Maybe you might want to try to make it more wavy?

Yeah, I totally agree :).

April 30, 2013, 07:23:43 PM
Reply #31

Koujiryuu

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Lol uncooked spaghetti... pretty accurate.
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Gone from Veritas forever. Blame the staff.

May 09, 2013, 06:51:01 AM
Reply #32

Akenu

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Random doodling today

January 03, 2014, 06:52:24 AM
Reply #33

Akenu

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Today I wanted to create something unreal.

January 03, 2014, 11:51:22 PM
Reply #34

`Nazukarr

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What do you guys use to make these things? I want a tutorial.
I am not this hair, I am not this skin, I am the soul that lives within.

January 04, 2014, 03:59:56 PM
Reply #35

XIII

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<@kobok> And if you push hard enough, you can shove quite a lot into a chicken.

<@Trowa> When someone told him to jump off a cliff, he argued the semantic meanings of "jump" and "cliff", and then proceeded to do just that.

January 06, 2014, 09:56:10 PM
Reply #36

Akenu

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I just had no implementation for this human bust I did some time ago..

January 07, 2014, 03:28:16 AM
Reply #37

Akenu

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What can be rendered during the lunch break

January 07, 2014, 10:13:48 PM
Reply #38

Bugs

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Oh a challenge! what's the prize? Here have my 3D. Hey where's Perry?  :confused:

January 08, 2014, 01:11:13 AM
Reply #39

Akenu

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Hey Bugs, those are some pretty good models, I especially like the boy. Just you didn't spend enough time with materials and lighting.

P.S. there is no prize, we are just supposed to beat each other :D.

January 08, 2014, 06:11:35 PM
Reply #40

Bugs

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Not much of an effort Akenu, just a little patience (my computer is slow)  to wait while the rendering is finishing. :wink:  The boy, remote control and platypus is a template from a public 3d warehouse.  By the way, I use SketchUp for the 3D and kerythea as the renderer.

January 08, 2014, 07:13:59 PM
Reply #41

Akenu

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For the rendering you can try renderfarm.fi, it's for free :).

January 08, 2014, 07:40:21 PM
Reply #42

Bugs

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Thanks! got to try that later.

January 08, 2014, 07:43:28 PM
Reply #43

Akenu

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Just a quick tip about realism:
Cube on the right looks more realistic than the cube on the left.
The reason here lies in the edges. Smoother edges are more natural in the physical world than sharp ones. No matter whether it is a table, a chair or anything else, even the sharpest edge will have a certain level of smoothness.

January 14, 2014, 07:25:06 AM
Reply #44

Akenu

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Just doodling a simple tree today.